I’d really like to see the next delay removed. everything hit by frozen orb will be immune to the lightning storm’s bolts effectively making it a wasted charge spend.īeyond that, if played frame perfectly, you can now launch ~1.79 Lightning Storms, or Frozen orbs per second, but Frame Delay is going to get in the way making some of these charges a total waste of a spend. This mean if you spend all 3 phoenix charges in rapid successions, odds are the lightning storm and frozen orbs are going to overlap and one will cancel the others dmg. In regards to Phoenix Strike, both the Chain Lightning and Chaos Orb have a 4 frame next delay on them. Next Delay makes it so a monster becomes invincible to projectiles for a varying amount of frames. Next Delay frames will mess up Phoenix Strike's dps: When used in conjunction with the new “Display Active Skill Bindings” setting, you would easily be able to see how many charges you have on your martial arts skills, and or how many of what type of traps you have down ex. If this was done, it might as well be done for our Trap skills as well. Tiger Strike would show 0-3 on it, depending on how many are stackedĭragon Tail would show 0-6 because of the collection of charges from the other two skills For example:Ĭobra Strike would show 0-3 on it, depending on how many are stacked Maybe if a counter was added to both the Charging and Finishing skills, similar to the ammo counter for arrows/throwing potions, it would greatly help with charge management. Can we add a charge counter to our skills:īeing able to have full control of each charge is going to be nice, but there are moments when it’s hard to see exactly how many charges are swirling around you. I love the ideas mentioned for changes to the martial arts tree but I wanted to highlight some concerns with it and give some ideas: 1.
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